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Duke nukem 3d megaton edition
Duke nukem 3d megaton edition










I've written an application to tally sprites in Duke3D maps to help with this - after I've added my final improvements, I'm going to share it in this thread. I am currently still compiling the maximum enemy tallies for each level though. We would have to use the level stats throughout the run to verify that no enemy is missed. Previously, I thought that we could simply target a certain end level tally, but now it looks like we could not just use the end level tally with this rule set. I'm undecided as to whether this will make the current rules too difficult. * When a Protozoid Slimer eats an enemy, it doesn't count as a kill - instead, the number of enemies in the level drops by 1. If they are destroyed prior to spawning a Slimer though, they will only count as a single kill, and the enemy counter will not increase for the Slimer that was not spawned. When they spawn a Slimer, the enemy counter increases by 1. * Protozoid Slimer Eggs count as a kill, but they can spawn a Protozoid Slimer.

duke nukem 3d megaton edition

Note that Pig Cop Tanks do not always spawn a Pig Cop when destroyed. This spawn increases the enemy counter by 1. * Pig Cop Tanks and Flying Recon Patrol Vehicle Pig Cops count as a kill and can spawn an extra enemy when they are destroyed. Recently, while doing more extensive testing, I've noticed:

duke nukem 3d megaton edition

The original downside we could foresee to this rule set was that it required killing particular innocents, as killing certain women in the game triggers enemies to spawn. With this version of the rules, all monsters (including those that could spawn from spawn triggers) would have to be killed, not just the ones that exist at the beginning of a level (should no spawn triggers be hit).

duke nukem 3d megaton edition

E1L2 is noteworthy for this, as it contains a spawn trigger that causes a spawner to attempt to spawn a Flying Recon Patrol Vehicle Pig Cop (increasing the max kill tally), but fails to properly spawn one. This version of the rules accommodated the fact that it was not possible to kill all of the enemies in all of the levels. Originally when we were discussing Max%, it seemed like the most straight-forward definition would be to achieve the maximum number of kills in a level (not just getting an end level tally which had been filled).

duke nukem 3d megaton edition

I've been working on tallying the monsters for Max%, and my work has brought up some interesting notes that might make the category a bit more difficult than first expected.












Duke nukem 3d megaton edition